GAD 445 Character and Environment Design Journal Collections

Lesson Module Reflection Journal #3

Lesson Module Reflection Journal #5

“Blocking Out”

                                                   ***Day 9 (04/03/22)***

The Overview topics in this module will explain the Blocking Out Methods and the Uses of Scale, Topology, Swift Loops, Symmetry, Cutting and Slicing, Vertex Welding, Tessellation and 3D Scanning.

* Blocking Out Methods

In the 3DS Max application, there are three methods to block out an asset:

* Topology

It has three uses of topology and those are:

* Scale

Scale is needed to check and ensure it is necessary for Character Animation, Simulation, Particles, Lighting, Camera Attributes and Post Processing. It's also better to use the correct scales and include their files because they can’t be edited after making a process. As long as you first set up the settings in 3DS Max, it’s better to check the Scales and measure the right centimetres, millimetres and other scale measurements.

* Tessellation

Tessellation is another modifier list tool that can subdivide a mesh just like Turbo Smooth. Its features include smoothing the model.

* Swift Loops

Its form is like a Highlighted Hula hoop that puts up symmetry horizontal round line inside the character model. Swift Loop can be activated when editing an object in Polygon options in the Editable Poly. It is also found on the Ribbon top button.

* Cutting and Slicing

This tool can be found in Polygon options in Editable Poly and, it can avoid creating Ngons. It may be similar to using the Slice of Plane Tool in the Edited Vertices.

* Symmetry

Symmetry is another tool that can save time and stacked multiple times. This tool has any orientations and it can be found in the Modifier of an object in 3DS Max.

* Vertex Welding

Vertex Welding includes using the vertex and moving them to change positions. This tool can be found in Modifier lists.

(Special Task 1): Blocking Out Workshop Task

This task is about creating a Base Mesh in 3DS Max. The reference images must be used as a guideline to resize, scale and position the model. The process of doing this task is very challenging. After accessing the 3DS Max application, I imported the front and side reference/concept art images and place them in the plane, rotating them to the top and front of the camera. I create a Cube object and resizing with the scale measurement I want for the model. I also create another cube object and add Editable Poly and Symmetry in the Modifier tools. Once I extrude their body and face, I have to reposition the verts and make sure they’re similar to the reference image position. This process also needs to check the front and side view one at a time whenever the vertex change. Here are the evidence process that I have on this task down below:

Using Vertex Welding to move the same position as Concept Art image Process

Using Vertex Welding to move the same position as Concept Art image Process

Measuring Concept Art Front and Side View Image with right scale Box Process

Measuring Concept Art Front and Side View Image with right scale Box Process

Comparing Polygon Mesh in Concept art Image Process

Comparing Polygon Mesh in Concept art Image Process

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“Mocap Animation First Experience”

                                                   ***Day 10 (08/03/22)***

This day was quite interesting because I got to experience doing the motion capture animation by wearing a motion capture black suit. There were 58 markers attached to the black equipment, connecting with a cap, socks, pair of gloves and a jacket. The markers need to start putting from feet to the head. It was the fastest way to arrange them. Moreover, it has a rule that they mustn't place them closer, indicating how important it is to stay individual and put them in the right position.

To record the motion movements, they used the Vicon Shogun software to connect the reflected markers with motion capture equipment into their digital system. When I used that equipment and made some moves, the model on their application will move the same thing as I do. It was quite amazing how a skeleton model can reflect my movements such as rolling, sitting, running, kneeling, standing, sitting, squatting, raising a hand and dancing. The digital model on the screen has purple dots that reflected those who wear the motion capture equipment. I also learned how a red dot shows as a hidden marker behind the camera, as it stands that it exists, despite being blocked by another marker.

Vicon Shogun Application Icon

Vicon Shogun Application Icon

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