Lesson Module Reflection Journal #4

GAD 445 Character and Environment Design Journal Collections

“About Retopology”

                                                   ***Day 13 (18/03/22)***

Three Manual Retopology Tools

About Automated Retopology

Using the Automated Retopology is fast and easy to use. However, their limits is that they are not accurate to the original plan and they are harder to predict their outcome.

Their benefits include controlling their tools to make them look accurate. The requirements may be low Poly, Quads Polys and Even Topology. Their tools also let you draw on the surface and step building in any models.

Using the Automated Retopology is fast and easy to use. However, their limits are not accurate to the original plan and they are harder to predict their outcome.

Using Unwrapping Prep

Unwrapping Prep works on texture baking, and it considers where the UVW will go. All parts of the Low Poly Mesh need to unwrap. Use Poly groups, material IDs and smoothing groups to separate parts.

”Workshop Zbrush Second Task”

This character model has more improvements to change, which I always need 3DS Max to edit them again. Using the Swift loop can create symmetrical edges inside the model. It helps me adjust the chest and it’s vertex, including changing the head into a round model.

1) Finding Swift Loop tool in the Ribbon Image

  1. Finding Swift Loop tool in the Ribbon Image

Moving Edges in Boots model part process Image

Moving Edges in Boots model part process Image

Changing rectangular head and moving its vertex upward process Image

Changing rectangular head and moving its vertex upward process Image

The result of the improved head model Image

The result of the improved head model Image

Using the Turbosmooth Modifier Result Image

Using the Turbosmooth Modifier Result Image