GAD 445 Character and Environment Design Journal Collections
Lesson Module Reflection Journal #2
Lesson Module Reflection Journal #4
***Day 7 (25/02/22)***
Modelling
Photogrammetry
Sculpting
Scanning
Extrusion of polys and edges
Smoothing/Subdivision
Swift Loops
Symmetry
Bevelling
Cutting/Slicing
Some software application tools that can able to start sculpting a character are Zbrush, Blender, and Sculpt GL.

ZBrush, Blender and SculptGL Application Logo Images
It can scan any items, objects using their laser tool and convert them in 3D digital. It can also used to have structured light scanning and time of flight scanning.
It is a process of taking overlapping photographs of an object, structured, space and converting them in 2D and 3D digital models. Some 3D models and their information can extract their object and put into games. However, there are limits of using this process and one of them requires that objects should be stationary and clear. Their lighting must be equal and balanced. There will be no transparent or reflective surfaces and, generating models is time consuming.
To get their 3D models, it’s better to use 3D scanner to scan objects and create Hi Poly assets.