GAD 445 Character and Environment Design Journal Collections

Lesson Module Reflection Journal #2

Lesson Module Reflection Journal #4

“3DS Max tools for modelling and skinning”

                                                   ***Day 7 (25/02/22)***

Tools, methods and platforms used for 3D Modelling:

Other Modelling tools, methods and modifiers:

Examples of 3D Sculpting Software Tools

Some software application tools that can able to start sculpting a character are Zbrush, Blender, and Sculpt GL.

ZBrush, Blender and SculptGL Application Logo Images

ZBrush, Blender and SculptGL Application Logo Images

3D Scanning

It can scan any items, objects using their laser tool and convert them in 3D digital. It can also used to have structured light scanning and time of flight scanning.

Photogrammetry

It is a process of taking overlapping photographs of an object, structured, space and converting them in 2D and 3D digital models. Some 3D models and their information can extract their object and put into games. However, there are limits of using this process and one of them requires that objects should be stationary and clear. Their lighting must be equal and balanced. There will be no transparent or reflective surfaces and, generating models is time consuming.

Props and Clothing:

To get their 3D models, it’s better to use 3D scanner to scan objects and create Hi Poly assets.

Process of Rigging and Skinning a Character