GAD 444 Interactive Narrative Journal Collections

Interactive Narrative Journal 6

Interactive Narrative Journal 8

“Using Unity Fungus with All Technical Process”

Choosing the Unity with Fungus Package

After the planning, I decided to use the learning modules and basic applications I've experienced in the class. One of the applications I need is the Unity. However, I also need to use the Fungus Package inside that application to design and develop a narrative game.

Unity Icon

Unity Icon

Fungus Package Icon

Fungus Package Icon

Ready the Assets, Simple Cutscenes and Dialogue Scripts

Before using this application, it’s better to prepare some character sprites, object and button images as an asset for designing this project. The button assets are the first to create and use it for the menu and quit options. As for the other plans, I also used the Word document to list down character dialogues and their options before putting them on textboxes.

Button and Object Sprites ready Screenshot

Button and Object Sprites ready Screenshot

Character Dialogue Plans in Word Document

Character Dialogue Plans in Word Document

Examples of Sketch and Outline Cutscene version ready

Examples of Sketch and Outline Cutscene version ready

Sometimes, I used the sketch and outline cutscene images as an example to test out the backgrounds on the scene. They’re only used to buy time before the final version. In other words, those white sketches are just a prototype version that can save time to test the development of the game.

Here are my considerations for putting the required assets in this game project:

First Trial for adding images in Unity

This first trial was very easy because I didn’t use any codings and scripts. All I did was putting the backgrounds and character sprites on the scene. I also put some icon sprites in the canvas panel just to make an easy game mechanic where players can explore different areas by pressing those images.

First Background appear on scene image

First Background appear on scene image

Town map Panel Process image

Town map Panel Process image

Day 1 Narrative Flowchart as Player’s Journey

Day 1 Narrative Flowchart as Player’s Journey

The Stage and their location components

The Stage and their location components

The Intro with Naming System Mechanic

There’s another game mechanic I add that is not involved directly with narrative requirements. It’s about a naming system that players can name the main character in the Input box before diving in the story. The process was just creating a panel with Input box and buttons inside. In the flowchart, I create a data type, String to put a Player name in the Input box and recorded it just for joining in the textbox. This game mechanic was based on the module lessons and an extra help of Unity Fungus tools.

As for the design, I just made the Input box and Buttons bigger to fit the screen. I also added the face of the main character so that players will be able to understand who they’re trying to control when they’re in the game.

1.PNG

Little Mistakes that needs Refinement