GAD 444 Interactive Narrative Journal Collections

Interactive Narrative Journal 5

Interactive Narrative Journal 7

“Writing Simple Process using the Modules”

Using Planning Charts

As for the planning process, I followed the module lesson step by step to organise everything right from the beginning to the end. It all started with understanding what this project is about and listing its considerations. Sometimes, I used the planning charts and risk matrix to take down notes from the easiest to hardest methods of building this project.

Risk Matrix
Game Mechanics of Low-High Bar Status of a Character
Adding game mechanics of Low points when answering questions
Low score output that won’t crash the gameplay
Adding Happy Point Bar and message pop up in the UI/game screen

Unexpected Problems

However, some unexpected problems would break this project. For instance, making this project takes more time because of having 5-6 characters in the story. The narrative structure might be longer than finishing them up in 3-4 minutes with multiple endings. Moreover, the background music, game mechanics about health status and character expressions must be built differently. Those kinds of problems would take more time to adjust but, it’s better to understand before developing this project.

The Backlog - To do List

No matter how many problems this project had, the only way to solve them is identifying their process using the To-do-list notes (The Backlog). Here are some examples down below:

To Do List
Using Photoshop to finish Character’s Expression and Pose
Using Unity to start the Game Project
Plan and Finalize Narrative Structure
Use Narrative Structures in the Flowchart for the Game Project

What this Game Needs

This project needs to have a Sound Manager, Game Manager and UI manager to handle the process of developing their gameplay. The Game Manager needs to have a Pause scene, start and quit options whereas the Sound Manager must have different character background music based on their themes. It can be a Happy, sad, serious soundtrack that is suitable for the world-building and genre of the story.

“Character Mind map Planning”

Character Sprite Examples

The time for completing all poses and expressions for one character took 2-3 hours. It also depends on whether I’m determined to finish it or not. When exporting those images, I always make sure their backgrounds are transparent. That way, it’ll be easier to use it in the Unity application.

Name Small Descriptions: (Adjectives)
Waverly Grown-Up/Mature, calm, serious, relax
Eric Smart, energetic, fun, adventurous
Sibylla Manipulative, cunning, cautious, kind
Luke Lazy, expressive, nervous, wimpy
Stella Hyperactive, serious, reckless, crazy
Harvey Curious, polite, innocent, clumsy

Character Sprite Collection Results

The process for producing one character with different sprites/poses/expressions could take 1-3 days to complete and export it in one folder. So far, the first completed character has amount of sprite collections while the others have more than 15 numbers of sprite images.

Name Motivations/Goal:
Waverly Send the report files to 3 students and leave Silver Square for 5 days
Eric To stop white vans from coming over Silver Square and secretly save children
Sibylla To help improving Silver Square
Luke To buy the favourite limited edition game
Stella To pass the three day Summer test/Exam
Harvey To go to the Golden Square