GAD 444 Interactive Narrative Journal Collections
Interactive Narrative Journal 5
Interactive Narrative Journal 7
As for the planning process, I followed the module lesson step by step to organise everything right from the beginning to the end. It all started with understanding what this project is about and listing its considerations. Sometimes, I used the planning charts and risk matrix to take down notes from the easiest to hardest methods of building this project.
| Risk Matrix |
|---|
| Game Mechanics of Low-High Bar Status of a Character |
| Adding game mechanics of Low points when answering questions |
| Low score output that won’t crash the gameplay |
| Adding Happy Point Bar and message pop up in the UI/game screen |
However, some unexpected problems would break this project. For instance, making this project takes more time because of having 5-6 characters in the story. The narrative structure might be longer than finishing them up in 3-4 minutes with multiple endings. Moreover, the background music, game mechanics about health status and character expressions must be built differently. Those kinds of problems would take more time to adjust but, it’s better to understand before developing this project.
No matter how many problems this project had, the only way to solve them is identifying their process using the To-do-list notes (The Backlog). Here are some examples down below:
| To Do List |
|---|
| Using Photoshop to finish Character’s Expression and Pose |
| Using Unity to start the Game Project |
| Plan and Finalize Narrative Structure |
| Use Narrative Structures in the Flowchart for the Game Project |
This project needs to have a Sound Manager, Game Manager and UI manager to handle the process of developing their gameplay. The Game Manager needs to have a Pause scene, start and quit options whereas the Sound Manager must have different character background music based on their themes. It can be a Happy, sad, serious soundtrack that is suitable for the world-building and genre of the story.
The time for completing all poses and expressions for one character took 2-3 hours. It also depends on whether I’m determined to finish it or not. When exporting those images, I always make sure their backgrounds are transparent. That way, it’ll be easier to use it in the Unity application.
| Name | Small Descriptions: (Adjectives) |
|---|---|
| Waverly | Grown-Up/Mature, calm, serious, relax |
| Eric | Smart, energetic, fun, adventurous |
| Sibylla | Manipulative, cunning, cautious, kind |
| Luke | Lazy, expressive, nervous, wimpy |
| Stella | Hyperactive, serious, reckless, crazy |
| Harvey | Curious, polite, innocent, clumsy |
The process for producing one character with different sprites/poses/expressions could take 1-3 days to complete and export it in one folder. So far, the first completed character has amount of sprite collections while the others have more than 15 numbers of sprite images.
| Name | Motivations/Goal: |
|---|---|
| Waverly | Send the report files to 3 students and leave Silver Square for 5 days |
| Eric | To stop white vans from coming over Silver Square and secretly save children |
| Sibylla | To help improving Silver Square |
| Luke | To buy the favourite limited edition game |
| Stella | To pass the three day Summer test/Exam |
| Harvey | To go to the Golden Square |