DAT 552 Virtuality & Immersion Journal Collections
Immersive Production Process #2
Immersive Production Process #4
”The Next Challenging Steps to Use VR Template”
The Final Plan of Virtual Interactive Story:
- To create this project, it needs to be used by Virtual Reality devices so that users can immerse themselves. In other words, the world level map I'm going to make must be interactive and related to the platform device.
- So, my final story for this project is the following key terms with a list:
- Wake up in the Beach and you find yourself, wandering in the isolated rocky place.
- On the other side of the boulder, there was a technology device that can view a hologram image whenever they are touching or getting closer to the object.
- Not only it has one but it also has more than one hologram at a time. Follow the next holograms to find the answers.
- Once four Holograms have passed by, you find a hidden and abandoned building that represents sci fi elements.
- There were tons of dolls and capsules, including holograms and a paper message.
- The last room is a charging station of the Last Robot name, who stands in the Capsule, there was a message pointed out in the hologram that,
- If they saw this place and found the message, this will bring to the answer on why this building exists and why the last robot is important to them.
- The moment they went to the last place to leave, this place has requested to take the last robot, Sona and their charging station outside for free.
- You can explore from the Beach to the Sci-fi hidden lab.
“The Most Trial and Error Crashing Process”
Over the past week of doing the VR Production workshop, the Unreal Engine application was always crashed and closed down whenever I create a material in the VR Template. It started to crash starting from Day 13 to Day 17 workshop, which became my problem until:
The Only Solution to Stop the Crashing Process: [Step 1]

Screenshot Guide to find "Add Feature or Content Pack" for adding VR Template

Results for adding VR Template in Unreal Project Screenshot
- A certain someone or a classmate, has taught me that the only way to stop the crashing in Unreal Engine application is to create a new Project and choose the Blank Level.
- Use the Blank Level to put the textures and create their materials.
- To access the Virtual Reality, right click the Content Browser and select "Add Import Content". Find the "Add Feature" and click it.
- Find the "Content Pack" and click it.
- The Pop up Content Pack gives an option to select the template. As part of the whole requirements, select and click the VR template. Click the "Add to Project".
- The VR Template Folder will be added in that Unreal Project, so it will get a mix with the Blank Level map Folder.