Immersive Production Process #3
DAT 552 Virtuality & Immersion Journal Collections
”The Final Process of VR Production”
The Final Design Plan:
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Landscape Ground
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Sea surrounding
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Simple House Laboratory
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Mountain Surrounding
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Hologram Around
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Items grab place
Process of Designing: From Sea surrounding Design Task
The first task to design the VR Environment project is to focus on the ground.

Process of Arranging the Water Sea Materials in Duplicate VR Template Map Screenshot #1
- I wanted to try the first step to add a sea water background to block the end path.
- I moved their location and duplicate the other sea water materials to place them at the end of the ground sides.
- It’s also a good thing that I place them both in one folders at the Outliner Hierarchy to organise them.
As I checked their objects in the Level map, their Sea waves animation are still working and there was no problem of dragging them to the end side.

Arranging the Water Sea Materials at the End Landscape side Process Screenshot #2

Arranging the Water Sea Materials at the End Landscape side Process Screenshot #3
Process of Designing: From Landscape Ground Design Task
- After designing the Sea Water materials, I started to change the position of the Ground object, increasing their scale to add more space. I also make sure to connect them to the NavMesh collision box to keep the Player on the ground.
- I used the Megascan free assets or the Quixel bridge tools to find some suitable rocky place materials for designing the ground object but unfortunately, those materials don’t look realistic.
- Not only that, rescaling the ground object could resulted to make the materials wider and ruin the rocky path design.
- So I have to create more plain objects and duplicate them one by one to cover the ground and design it with an actual rocky ground. That way, they can attach to the sea water materials and connect them as one island.
- Here are the result from before and After process of designing the Landscape Ground Design:

Process of Creating Landscape Ground in Duplicate VR Template Map Screenshot

Process of Creating and Duplicating Plain Objects with Rocky Ground Asset Screenshot