DAT 552 Virtuality & Immersion Journal Collections

Report with 2000-Words Process #0

Immersive Production Process #2

”Sketch, Model and Test the Simple Ones”

                                                      ***Day 1 Workshop Time***

First Idea:

To create a Virtual Platform or the Immersive Production, my first idea came to my mind that I want to make a simulated experience, where players can explore the environment, learn about the only interactive character and understand the secrets behind it.

It needs to be simple for players to explore and immerse. A sketch with their list of descriptions could help to start the first idea before designing and developing it.

Sketch Version of the Focused Character in VR Production Project

Sketch Version of the Focused Character in VR Production Project


                                                   ***Day 2 Workshop Time***

Using 3DS Max to model the Simple Ones:

The first step of using the 3DS Max application is by creating a 3D Object and editing their poly. I did a little experiment of creating 3D Model like table, small box and a big container. I also used the separated models to combine them and create a simple Robot character. See the results down below:

3D Robot Character Model in 3DS Max Screenshot

3D Robot Character Model in 3DS Max Screenshot

Creating 3D Table Model in 3DS Max Screenshot

Creating 3D Table Model in 3DS Max Screenshot

Process of testing 3D Model with the Robot Character Model in 3DS Max Screenshot #1

Process of testing 3D Model with the Robot Character Model in 3DS Max Screenshot #1

Process of testing 3D Model with the Robot Character Model in 3DS Max Screenshot #2

Process of testing 3D Model with the Robot Character Model in 3DS Max Screenshot #2

Using Unreal Engine 5 to model the Simple Ones: