DAT 552 Virtuality & Immersion Journal Collections
Immersive Production Process #1
”Gather the Simple Report Draft Keywords”
The History of VR examples:
***=THE SUCCESS PLATFORMS LIST=***
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1968 - Sword of Damocles:
- Ivan Sutherland and his student, Bob Sproull create the first VR/AR head mounted display known as Sword of Damocles that was connected to a computer.
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1969 - Artificial Reality:
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Myron Kruegere, a virtual reality computer artist, developed a series of experiences and computer-generated environment that involved to the people and named this technology as Artificial Reality.
***=THE FAILURE PLATFORMS LIST=***
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1995-1996 - Nintendo Virtual Boy:
- developed by Nintendo R and D1, who promised to have good 3D graphics and a portable console but, the result is not expected. It turns out that his device was delivered to be a red-tinged, blurry, semi-3D picture and clunky headset that requires more time to implement and operate again. They are quite different from other platform games that are fun and moreover, their option would pause as if its breaking, the sound is not working as well.
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Stereotypes:
- Another platform device in the past has limited functions, that resulted about 3D landscapes can't be transported and are inaccessible. They aren't advance significantly until the advent of the modern computer goes on.
The Input Devices that are Available for VR: