GAD 553 Game Development
Game Development Process #1
Game Development Process #3
Presenting Development work of the Game Task
- While the members are sick and not attending the class, it was up to me to finalise the powerpoint slide and present the Pirate Game's development details to the class.
- The Presentation is very small and simple that I only need to describe our development process of their game mechanics, goal and background design of the game.
- The pictures are full of concept artworks that I made, including the Moodboards of the Low Poly Pirate models we bought in Unity store online and a well-made Beat charts.
- To find out more, click on the Power Presentation file down below:
Oliver_and_The_Pirates_Curse_-_Concept_Presentation (1).pptx

Moodboard Image Examples Slide Screenshot from Presentation

Beatchart Description Slide Screenshot from Presentation
Designing Game UI Preparation Task
The UI and Button Design Assets:
When designing a UI widget and buttons for a Pirate game, I decided to turn them into a Treasure Map button, including the Profile Panel of the Main character and the Paused Menu. I also separate them, hoping to use them when developing a Main menu and Pause menu game mechanics in Unreal Engine.

Game Paused Button Image

Play Button Image

Quit Button Image

UI Oliver Profile Map Design Part 1 Image

UI Oliver Profile Map Design Part 2 Image

UI Game Paused Menu Panel Image

Menu Button Design Image

Resume Button Design Image

UI Collecting Seashells Design