GAD 669 - Kyle Galenzoga
Final Design/Develop Process #5
Final Design/Develop Process #7
==(March 26, 2024) Development Process==
Organising Character Dialogue System using Unity application
Unity Process: Arranging the Character's Dialogue System by Order
Here is the Screenshot Process of Arranging the Dialogue System lists by order:

Organising the Diialogue System using Testing Scene and Character’s Arrangement #1

Organising the Diialogue System using Testing Scene and Character’s Arrangement #2
==(April 10, 2024) Development Process==
Setting the Multi Dialogue System using Unity application
Designing the Multi Dialogue System:
- What I did for the Game project process was editing the Dialogue System and changing their size, scale and position in their UI Menu Design.
- To Design the Level 1 Stages, the Chessboard Models are placed in eight challenge areas where Players used them as Platform for their puzzle mechanic solver.
- As for the extra design in Level 1, I add some Cube walls that will cover Player from not going away from the level stage and then, I untick or deactivate the Mesh Renderer component to turn invisible.