GAD 669 - Kyle Galenzoga

Final Design/Develop Process #4

Final Design/Develop Process #6


==(March 10, 2024) Development Process==

Designing the Final Colour Models using Unity Application

Designing the 3D Model Colour Process Task and Level 1 Terrain Task:

Here are the process of dragging Colour Materials to the right 3D Models in Unity. Other times I designed the Level 1 Terrains and change the height to create a sea layer/mountains, colouring their sides and connecting to the stage levels.

Adding Material to Item Models

Adding Material to Item Models

Process of Changing Platform Model design in Blender

Process of Changing Platform Model design in Blender

Painting Terrain using Base Colour Texture

Painting Terrain using Base Colour Texture

Adjusting Cinemachine Camera View in Unity Process

Adjusting Cinemachine Camera View in Unity Process

Arranging Level 1 Design Layout and Wall Objects

Arranging Level 1 Design Layout and Wall Objects

Creating A Deep Hole Area in Level 1 Design

Creating A Deep Hole Area in Level 1 Design

Adding UV Maps and Colouring Materials for the Remaining 3D Models:

Here are the screenshot process of adding materials for the remaining Models using Unity Application:

Blender Process of Chair and Table Models

Blender Process of Chair and Table Models

Blender Process of Shoe Model

Blender Process of Shoe Model

Blender Process of Cushion Model

Blender Process of Cushion Model

Blender Process of Respawn Item Model

Blender Process of Respawn Item Model

Blender Process of Round Mirror Model

Blender Process of Round Mirror Model

Blender Process of Conscience Character Model

Blender Process of Conscience Character Model

Blender Process Result of Conscience Character Model

Blender Process Result of Conscience Character Model