GAD 669 - Kyle Galenzoga
Final Design/Develop Process #3
Final Design/Develop Process #5
==(February 26, 2024) Development Process==
Importing the Playable Character and their Textures using Unity Application
Unity Development Process: Importing Rimus Character Model and Textures
After dragging the 3D Model and their textures in Unity Game Project folder, I create a Material and place the following assigned textures in the Materials Inspector one by one. The Rimus Character model have three materials and dragging them to the Model covers them in the Game test.

Process of Using Unity Application #1

Process of Using Unity Application #2
- Useful Video Reference Link:
Unity Development Process: Organising the Textures to Insert More Materials
Here is the Screenshot process of importing textures and mixing them to create Materials for Character Model:

Process of Using Unity Application #3

Process of Using Unity Application #4

Process of Using Unity Application #5
Unity Development Process: Testing the Dialogue System #1
- Using the Dialogue Trigger script of the Dialogue system and inserting the Player Movement script, I add the Function [Halt Player function] that allows the Player to stop moving while the Dialogue plays.
- On the other side with the game task, I dragged another Player Movement script and used the [Release Player function] to move the Player after using the Dialogue system
- I tried to test this function order and the result is working very well.
- Result: SUCCESS

Screenshot Process of Testing Dialouge System 1 in Player Object
Creating Dialogue System with Multiple Choice Feature: