GAD 669 - Kyle Galenzoga

Final Design/Develop Process #2

Final Design/Develop Process #4


==(February 22, 2024) Development Process==

Baking the First Character Mesh Using Adobe Substance Painter Application

During the Development process, I tried to browse some example features of free Dialogue System tools and their links in Unity Website. I also happened to find some good resource to learn Adobe Substance Painter controls and their tecnhniques to create Materials/Textures.

Project Development Plan with Written Lists:

This February month still has the whole process of dealing with 3D Model Characters and colouring their textures. In other words, this development task involves more on modelling 3D Characters using both Blender and Adobe Substance Painter.

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Importing Character Mesh and UV Map in Substance Painter: (Mistake #3)

Another second attempt of importing the Rimus Character Model to Substance Painter but their UV Map is still not changing. I tried to add Fill layers and gold materials(Found in their application), colouring the model but, only few of them are working.

Process of using Adobe Substance Painter #1

Process of using Adobe Substance Painter #1

Process of using Adobe Substance Painter #2

Process of using Adobe Substance Painter #2

Fixing the Problem (Mistake #3) by: Unwrapping UV Maps in Blender