Final Design/Develop Process #6
Final Design/Develop Process #8
Collecting the final Remaining 3D Models using Unity Application
There are some 3D Models that I find it harder to create them in Blender but, the only options I could take to solve it is by finding good resource online. These lists are the only 3D Models that I didn’t create but applying them in the game project:
All Chess Pieces Model:
Low Poly Water Model:
3D Hedge Model Reference:
To recreate the Downloadable textures, I looked into their Material Collections and edit the Base Colour, change their colours using Adjustments and Colour Contrast in Photoshop Application. That way, I can change their colours and theme to make them suitable to the game environment.

Blender Process of Modelling the Teleportal Item following by the Reference Image
Here is the Screenshot Process of Shading the Seastar Texture(Blender progress), Adding Font Text to the Texture(Substance Painter Progress) and Arranging Level walls(Unity progress) down below: