GAD 669 - Kyle Galenzoga

Final Design/Develop Process #6

Final Design/Develop Process #8


==(April 22, 2024) Development Process==

Collecting the final Remaining 3D Models using Unity Application

The Only 3D Models that I found and used them Online:

There are some 3D Models that I find it harder to create them in Blender but, the only options I could take to solve it is by finding good resource online. These lists are the only 3D Models that I didn’t create but applying them in the game project:

How I used those Downloadable Textures:

To recreate the Downloadable textures, I looked into their Material Collections and edit the Base Colour, change their colours using Adjustments and Colour Contrast in Photoshop Application. That way, I can change their colours and theme to make them suitable to the game environment.

Creating the Last 3D Teleportal Model:

Blender Process of Modelling the Teleportal Item following by the Reference Image

Blender Process of Modelling the Teleportal Item following by the Reference Image

Process of Colouring the Models in Adobe Substance Painter:

Here is the Screenshot Process of Shading the Seastar Texture(Blender progress), Adding Font Text to the Texture(Substance Painter Progress) and Arranging Level walls(Unity progress) down below: