GAD 551 Level Design Journal Collections
Level Design Process Journal #3
Level Design Process Journal #5
***Day 16 Workshop at 24/11/2022***

List of the Workshop Day 16 Tasks Screenshot
During the class workshop, I decided to continue designing the Main Menu Panels and the other UI widgets. I listed down the task I needed to design using the notepad application, found on the left side. Without my partner, I have to take this task and ensure that the buttons are working well.
Before designing the panels again, I made a list of bitmap images needed to be part of the objects in UI Widget Blueprints. Those images were made in Photoshop and their panels were filled with Gradient colours. Not only that, those assets are the alternate versions to place before the final retro design.

Game Over with Red Gradient Border Asset

Quit Menu Option with Blue Gradient Border Asset

Notes with Sky Blue Gradient Border Asset

Credits with Azure Gradient Border Asset

Azure Blue Gradient Border Asset

Message Wall Note Sprite Asset

Black Winter with Cursive Font Style Asset
I used the List of assets and design the menu levels and UI Widget to improve the game and to make necessary arrangements of the title and buttons for designing the menu levels. Here are the results:
***Day 16 Workshop* [Screenshot Process]**

New Main Menu Widget Design with Title and Buttons Asset Screenshot
Design Result: [Needs Improvement]