GAD 445 Character and Environment Design Journal Collections

Lesson Module Reflection Journal #2

“Module Introduction”

                                                   ***Day 1 (04/02/22)***

There are 40 credit modules with more materials needed. The starting process to take this module is to find inspirational materials, design a character, producing concept arts, creating custom 3D Character, animating character using keyframes and motion capture and more. The project also needs to learn about rendering video and building towards a portfolio to be ready piece of game art.

Module Requirements:

Creative Software Used:

=Module Overview=

For Concept Art

For the Reflective Journal

For 3D Character Modelling and Animation Requirements

All Module Topics include:

“About the Character Design”

                                                              ***Day 2 (08/02/22)***

When making character design, it’s better to start the easiest step, which is to outline, design and finalize them. Use the Character Design Pipeline and create a list of concepts and alternatives to achieve aesthetics or final concept art model. The characters can either be humanoid or cartoonish, since they are required to use bipedal and model in 3D design.

(Special Activity 1): Creating Random Characters using Silhouette Task