GAD 445 Character and Environment Design Journal Collections
Lesson Module Reflection Journal #2
***Day 1 (04/02/22)***
There are 40 credit modules with more materials needed. The starting process to take this module is to find inspirational materials, design a character, producing concept arts, creating custom 3D Character, animating character using keyframes and motion capture and more. The project also needs to learn about rendering video and building towards a portfolio to be ready piece of game art.
Concept Art
3D Character Modelling and Animation
Reflective Journal
3DS Max
Unreal
Mesh Lab
Zbrush
Substance Painter
Colour palette
Art style
Anatomy
2D Art
3D character modelling
Painting and Sculpture
Retopology
Normal Baking
Sound Design
Rigging
Inverse kinematics
Controllers
Constraints
Skinning
Keyframing
Mocap
Unreal Sequencer
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***Day 2 (08/02/22)***
When making character design, it’s better to start the easiest step, which is to outline, design and finalize them. Use the Character Design Pipeline and create a list of concepts and alternatives to achieve aesthetics or final concept art model. The characters can either be humanoid or cartoonish, since they are required to use bipedal and model in 3D design.