GAD Module Journal #3
GAD 553 Game Development
Workshop by Getting Feedback and Process Task
***Day 16 (30/03/2023)***
- This Workshop Task is about my continuation of creating assets with vector artstyle for the Cinematic Cutscene #1. So far, I managed to finish the Cloud and Oliver Character assets for the Concept 9 Scene.
- Not only that, I’ve started to improve using the Pen tool in Photoshop and create more vector artworks for the Cinematic Cutscene.
First Play Testing Feedback of our Current Game Demo by the Tutor:
The Producer and I were getting on with the First Play testing feedback of our current project with one of the Tutors, who recommend us to:
- Improve the Weather Appearance on the Cloud and Rain at First Level Gameplay
- Work on the Baking, Lighting the torches that are based on real time
- Consider amount of assets on the beach in the Present day setting so that when the Player emerge, there is a difference between two beaches.
Those feedback really help us with the optimization and performance, making this more accessible to anyone for playing it.
However, this is not a full feedback because some game mechanics are not there yet.
The last process task was to send an email account to the Leader of the game Project to share my name to their Notion Journal:
k.galenzoga150gmail.com