GAD 553 Game Development
GAD 553 Module Journal #2
GAD Module Journal #4
Introduction to Ludology and Paidia
***Day 11 (14/03/2023)***
Example Book for the Game Studies:
- Questions like What is it and Why do we need it, is needed to understand what your game is all about.
- According to the tutor, the book on the left contains many details about the game studies and how they share their details on the knowledge of game subject.
To find more about this book, click this link:
A Moment in the Life of a Generation (Why Game Studies Now?) - Frans Mäyrä, 2006

An Introduction to Game Studies Book
About Ludus and Paidia:
- Defines the study of games in general and particularly videogames. There are works that describe and understand the elements to play in video games
- Ludus stands for “a tendency to bind play within the arbitrary, imperative and
‘purposely tedious conventions’”
- Ludus game examples are Chess, Star Wars, Fall Unleashed.
- Padia also stands for “the attitude of carefree improvisation or ‘uncontrolled
fantasy’”.
- Paidia game examples are Breath of the Wild, Minecraft.
How Ludology and Paidia Overlap?
There are few games that can give experience to both of them:
- Minecraft leans more towards Paidia Experience but, they also have elements of Ludus.
- GTA Series fits into both, they provides missions/quests with a fixed experience and set of rules to follow but, freeform playground of the city spaces present in each game.
- Other game examples like Terraria, Fortnite, Fallout 4, Red Dead Redemption
About the Magic Circle: