By Kyle Galenzoga
Overview description: (100 words)
- This project is about a 3D interactive adventure game that indicates the main character's journey to explore a bizarre night world and meet different characters. It's up to the Player's decision to interact with hopeless characters and their random areas to find ways to escape and win the game.
- The game's aesthetic should be space, fantasy and dreamworld like every night should have plenty of stars and other galaxy forms. For the game story demo, it doesn’t need to be longer (less than 20-30 minutes) and moreover, the tone must be fit to everyone and the whole theme is “Stars”.
Aims and Outcomes: (200 words)
The aim of this project is to:
- To create a Small Game demo project, where Players control the Character in a 3D Game world using Unity
- To experience and achieve on making 3D Character Models and Environment Props using Blender software
- To experience and achieve on making 3D Game world using Unity
- To create Simple UI Designs that guides Players to control the game
- To design and develop an Interactive, World Adventure game where Players can either solve arcade puzzles to unlock doors, interact with strange characters/items and exploring bizarre world where everything is night but full of dreamlike environment
- To consider the legal considerations and the target audience
- To design a 3D Game world that depicts the theme “Star” and “Future”
- To follow the Module Aims by developing a game related artefact that is innovative and/or experimental within a critical context
Research Area and Topics: (200 Words)
All Research topics in three parts:
Planning for the Game Project:
- Game Level Designs and Simple theme