GAD 551 Level Design Journal Collections
Level Design Process Journal #2

Moodboard for Character and Environment Level design example #1s

Moodboard for Character Reference and Required Colour Palette example #2
My first mood board was the reference of the character making, the game mechanic, narrative cutscenes, level design, the type of platform and snow background settings as part of game ideas. I wanted the character to be demi-human, wearing the blue snowy costume in the cold environment. I also want a penguin NPC to be part of the background. Winter place with other characters can be interesting. The second mood board is how I used the given colour pallette and more character reference to design the main character of the game.

Character Concept art Image

Final Concept of the Player Character Image
A humanoid wild cat does have some cuteness outside. However, I design this character because it's trying to survive the bizarre black world of frost. Making a Cat character wearing a blue winter hoodie should be obvious because the environment is so cold.
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32-bit Pixel Sprite
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16-bit Pixel Sprite
I tried putting them on 16-bit but, the character doesn't have style and, it doesn't look cute too, so I chose 32-bit because that way, the character's appearance and face can blend in the game

Concept of Mountain Pixel Background Image
As for making the pixel background, I tried to make a snow mountain and put a brighter colour. Part of the ground has snow to be added. It's just a concept art of setting background ideas I made.

Partner's Moodboard Ideas

Partner's Enemy Concept Art Ideas
His Moodboard shows an image collection of horrifying and chaotic-looking monsters that defines the horror aspect of the game, those kinds of monsters are the reference to the intimidating enemies in the game. One of the examples is the concept art enemy that can open its mouth too wide for the player to jump over like an Alaskan bull worm.

Alternate Mood board Ideas #1

Alternate Moodboard Ideas #2