GAD 444 Interactive Narrative Journal Collections
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”Fungus Unity Part 2 Learning Time”
***Day 15 (21/03/22)***
- The second time to use the Fungus package in Unity continues to add more game mechanics. The tutor gave us some useful tips to rely more on Flowchart and add data types with components to improve the game.
- One of the things I’ve learned about using Flowchart is to add a String data to allow players to enter their names and save them for their character’s name.
- Another one is to add a quiz game mechanic where players can choose right and wrong answers wisely as well as earn and lose points. What the tutorials taught me is about creating an Integer data inside the Flowchart and using it as a command in the buttons that players had to select once. This mechanic is what I need to complete my narrative game project.
- I also learned that Fungus Unity and its flowcharts are similar to creating 2D/3D games. For instance, I can copy and paste any blocks to make repeated inputs with different dialogues and outcomes.
- Moreover, some components in Flowchart allow changing backgrounds(using View component) and new scenes (using Flow Scene component).

Character Name Input Panel Screenshot

Narrative Structure Flowchart of Quiz Game Screenshot

Moving a Box Scene Project Screenshot
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”Challenges and Dilemmas”
***Day 16 (24/03/22)***
Games are built around Challenges
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Some games doesn’t need a story to make a content. It needs a sequence of challenge units that players want to make excitement when playing a game.
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Games should have specific problem-solving task, proceeded and followed by relative security. The type of games should depend on:
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Racing
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Skate
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Platforming
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Shooting
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Fighting
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Adventure