Char/Envi Design Project Journal 5
GAD 445 Character and Environment Design Journal Collections
This game project requires low poly models, character mocap model, character coloured textures, props model and their final versions, which is why I need to use Unreal Engine to mix them. When using this application, all I have to do is placing the character model, backgrounds and props before using their Sequence.

Unreal Engine Icon

Using Material Editor to create Floor Material Process

Arranging Model Assets in Unreal Engine Process
Once I’m done arranging the following assets, I can proceed to use the Unreal Engine Sequencer. To start this process, I add a Cinema Camera Actors and place them to where they record the first shot of the mocap character moving in the screen.

Using the Level Sequencer and putting the CineCamera and their Camera Cuts Image Process
Below the Camera asset, there is a transform that allows to edit, insert and move keyframes. To move the camera, I started using the Keyframes and change their X, Y and Z locations to where the scene goes on. I also used rotation for changing their face.

Using Keyframes in all Transform for the CineCamera Actor 1 Process

Adding Keyframes in Transform with Location, Rotation and Scale Process
After I put the Mocap character asset in the Sequencer, I can finally add a keyframe to move their locations while changing the scene. Here is the Day 1 Technical process of using the Unreal Engine Sequencer.