#2 Concept Design Ideas and Sketches
#4 Final Game Development Scripts
[x] Background Menu Music
[ ] Background Music
[ ] SFX Press Button
[ ] SFX
To add a Light effect view of the game, I create a Post Processed Layer object and connect them to the Camera to create a bright effect to any sprites, including 2D Tilesets and Items.

Using Post Processed Layer for Rendered Light in Game Levels
This one is simple. As a Game Over soundtrack, I used the same Level Music Soundtrack but tone down to a bleak and gloomy vibe.
To work on Bleak Soundtrack, I edit the Level Soundtrack to the MP3 Free Editor Webpage and reduce their speed, volume and pitch.
(Success Attempt) Once I finalize and Import them back to the Unity game and replace them, I add their code inside the Audio Manager source and it works.
There was a task that I have to remove the SFX Stop script and placed the Music Stop script inside the Game Over section when the Player lose.
(Success Attempt) To solve the game Over soundtrack case, I test the Music that sounds eeire and corrupted. So, I lower the volume but increased the music speed to tone down.

Game Over UI with Menu Button sound Effect Task