==Final Game Design Point and Click Lists==

Final Design of User Interface Part 1:

After the Game Mechanics and Game Levels, the deadline is nearby and I immediately use Krita application for the final design items, UI Buttons and Character/Environment with colour to portray the fantasy adventure theme. Here are the collctions down below:

Character Panel Background Image

Character Panel Background Image

Black Panel Box Image

Black Panel Box Image

UI Dark Blue box panel Image

UI Dark Blue box panel Image

Character Panel Box Image

Character Panel Box Image

Black Panel with Clean Text Image

Black Panel with Clean Text Image

Red Orange Box Panel Image

Red Orange Box Panel Image

Human/Rabbit handpaw button Click Image

Human/Rabbit handpaw button Click Image

UI Rabbit Character Button Image

UI Rabbit Character Button Image

UI Human Character Button Image

UI Human Character Button Image

Final Design of Clickable Items for Level 1:

The items used for drag and store/puzzle challenge and they're based on the Rabbit White's room/Level 1 stage. Here are the result:

Magic Potion Sprite Image

Magic Potion Sprite Image

Mirror Stand Sprite Image

Mirror Stand Sprite Image

Glass Mirror Sprite Image

Glass Mirror Sprite Image

Carrot Pot Sprite Image

Carrot Pot Sprite Image

Blue Poison Mushroom Sprite Image

Blue Poison Mushroom Sprite Image

Final Design of Clickable Items for Level 2:

The items used for drag and store puzzle challenge at the Tea party background Level 1/Level 2. Here are the results:

Green Teacup Sprite

Green Teacup Sprite

Purple Teacup Sprite

Purple Teacup Sprite

Sky Blue Teacup Sprite

Sky Blue Teacup Sprite

Brown Teacup Sprite

Brown Teacup Sprite

Dark Blue Teacup Sprite

Dark Blue Teacup Sprite

Orange Teacup Sprite

Orange Teacup Sprite

Final Design of Clickable Items for Level 3:

Colourful and Final design items used for the Queen Garden's Level Challenge/Drag and Store Level 3. Here are the Collection: